Wednesday, January 19, 2011

LEGO Star Wars Flash game released – feedback please

I’m proud to announce that LEGO have just released our new Flash game to promote their Star Wars (Clone Wars) product range and the related video game.

LEGO Star Wars - Ace Assualt

We’d really appreciate feedback on what we can do to improve the next release. We’ve got a huge list of things ourselves, but had to draw a line in the sand somewhere. It will be very valuable to get a response from people who’ve not involved in the production.

Huge thanks to everyone involved in this project from LEGO, TT Games and Lucas Arts just in case they are reading this. Have fun and may the Force be with you.

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Friday, October 23, 2009

LEGO TRC is BIMA nominated

LEGO: The Robot Chronicles has been shortlisted for a BIMA Award in the Online Games category. Nice.

It’s up against the following:
It has the ‘tiny’ disadvantage that when we submitted the game it was not live. Therefore no stats. We are hoping it will be top of the Viral Chart next week across all the major categories. It’s currently number one in the UK. If only this had been a month later!

The winners announced on the 19th of November.

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Wednesday, October 14, 2009

The Robot Chronicles Game

This is taken from a case study so is more formal than articles normally on my blog... (sorry!)

The Robot Chronicles online game is the first time The LEGO Company has used a single digital campaign to promote several distinct product brands. The success of this campaign could have significant implications for the company’s global marketing strategy across all media. This case study examines the techniques used to make the creative execution cohesive. It also challenges received wisdom about how to encourage repeat visits to online games.

The Brief

When children play with LEGO®, they mix and match the models with little regard to what sub-brand the toy belongs to. LEGO was intrigued to find out how they could mirror this behaviour in an online game and promote their brand as a whole. The Robot Chronicles is The LEGO Company’s first ever cross brand campaign and features challenges for the plastic population from LEGO City, Racers and Agents. If this project is successful, it could revolutionise the way LEGO market their products in the future. An online game was the most cost-effective method to conduct this research on a global level.

The campaign therefore presented many challenges. For example, each product line has its own target age group, storyline, style and ethical guidelines. Designing a single gaming experience to satisfy this diverse scope was a complex challenge. 4T2 Multimedia, devised a solution by focusing on an element that unifies a lot of childrens’ play experiences – a strong sense of narrative. The agency presented a cartoon storyboard to illustrate how the ingredients of the three brands could combine and interact to build a compelling storyline.

Once LEGO understood that this campaign could be safely delivered without compromising any individual brand’s narrative integrity they were ready to hear about a very ambitious game proposal.

For the approach to be considered successful, The Robot Chronicles will have to beat the statistics generated by previous LEGO online games created by 4T2. This includes an average playtime of over 16 minutes and a return rate of 66% for one game, and well over fifteen million visits a year for another. When you consider that the industry average playtime for an online game is 5.14 minutes and the return rate is 26.33% (statistics from web game monitoring service Memecounter.com), you start to realise the scale of this challenge.

Strategy

To reflect the primary objective of this campaign, the creative team followed two rules. The first is obvious – ensure the game is fun for children to play. The second is summed up by the ethos “play the way you want, whenever you want to” – in other words a strong departure from the traditions of linear game play.

With the game going live on three different and popular LEGO brand portals, traffic was never going to be an issue. But how do you address the challenge of preventing a fan of one sub brand being bored or confused by another?

The Robot Chronicles online game has three bespoke title screens and music tracks to suit each entrance point. On launching the game, a child plays one of two key missions for that brand. For fans of LEGO Racers this means immediately getting down to burning rubber in a high speed tour around the City Centre. LEGO CITY starts off with a mission to tow various vehicles back to the garage for repairs. This helps to ensure all players are comfortable with their initial exposure to the campaign. No mission lasts for more than a few minutes and yet, whatever actions you take, your progress through the game is always preserved. This allows children to drop in and out of the game as their time restrictions and attention span permits.

All of the missions are introduced in an interactive cartoon format by a brave reporter who is trying to get to the bottom of why all of these events are simultaneously occurring.

Children can complete these initial missions in any order they wish and drive whatever vehicles they have unlocked at a time of their choosing. This campaign is a Persistent World and as close as the designers could get to creating a “Live” City.
The combination of casual exploration whilst solving the larger mystery is critical to the playability of the game. Younger children can spend their time putting out fires, arresting villains and rescuing injured people and be completely entertained. Older children will be searching for the story based elements and looking to solve the larger puzzle.

After completing the first three missions the plotline is fully revealed and a rampaging robot is let loose on the City. From this point on children must figure out the correct order to complete certain missions as the brand narratives become fully integrated.

Execution

Online games have traditionally used high score tables to encourage repeat play. Recently this has evolved into “Achievement” systems. Now you can reward people for performing any action you like inside of a game, creating endless, optional mini-challenges. For example, completing mission one is easy, but can you do it by only driving backwards?

The Robot Chronicles embraces this approach. It replaces traditional scoring systems with task-based rewards. Amongst these is a secret prize in an off-road location that you simply drive through to collect. Some children will now search every single square inch of the map, uncovering many other surprises along the way, so they can tell their friends that they’ve completed every aspect of the campaign. This will lead to higher repeat visits, increased game playtime and very passionate playground advocates.

In order for a reward system to work you need an integrated online social network that allows people to brag about their abilities, or else what was the point of pulling off a ten minute donut in a digger? My LEGO Network (MLN) is at the forefront of social networks for children because it’s extremely safe and yet still great fun. At no stage do children share any personal information and they can only communicate with others via a selection of prewritten messages.

The MLN components for The Robot Chronicles allow children to unlock virtual friends, stickers, badges and blueprints in return for performing in game tasks. Once a child is engaged in the MLN activities, a whole new set of interconnected challenges and mystery await them. This allows both LEGO and 4T2 to add new levels of detail to characters that co-exist and interact in both the web game and social network environment. Efforts in one discipline will influence the other, creating many more ways to progress through the adventure.

A child can complete missions related to the primary storyline in approximately thirty minutes. To complete the entire game and win the ultimate MLN achievement, takes many hours. This significantly expands the lifespan and repeat-visit appeal of the campaign.

The rewards also give children a very clear incentive to complete the main game. Only by defeating the robot will a child get to experience the emotional high of a final victory. Making the connection between a brand and a positive experience is possibly the single most important goal of any marketing-oriented game, yet the one most commonly forgotten. Just like high score tables, trying to prevent someone from completing a game by making it increasingly difficult in sudden spurts is a tactic developed by the makers of arcade machines in the eighties. Their goal was to encourage you to put another slice of your pocket money into their machines. Why would you do this now? Instead you actually want as many people as possible to eventually complete your games, as they are then much more likely to return to your content in order to receive another injection of pure, unadulterated self esteem. The campaign must still be a challenge but, if a user gets stuck, don’t leave them bashing their desk. This is another clear advantage of a non-linear game. Instead of closing the game, the child can simply attempt another task and return to the mission they previously failed when they have unlocked more tools to assist them.

To help children of all ages, the campaign also automatically alters its difficulty, depending on the user’s performance. If you are completing the missions too easily, the game automatically gets harder and vice versa. This allows as many children as possible to experience a challenge that is customised to their abilities.

Results

Watch this space. Huge thanks and massive repect goes to Rob Fell, Nick Galaxy, Edd Fahy, Justin Bryant and the crew at LEGO System A/S (Stefan, Peter, Gabe, Leah, Thomas, Pia, Niels and Brent.)

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Thursday, July 09, 2009

Coming soon...

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Tuesday, May 19, 2009

Encouraging game completion

4T2 have just finished our latest project for LEGO City – Build It

The interactive puzzle game is targeted towards six year olds so is relatively simple to play, yet highly addictive due to a collecting element.

The major difference between this campaign and our other LEGO projects is the integration between the game and My LEGO Network. I’d recommend anyone have a good long look at MLN as it is awesome.

After completing a set of vehicles in the game the user can collect a special MLN reward.


The reward is sent to the players MLN ‘email’ account by a special character you can go on to make friends with.


The virtual friend, Jack Drill, gives you a blueprint for a trophy to display on your personal homepage – leading your friends to ask – “How did you get that?”.


This integration encourages people to sign up for a LEGO Account and takes players from one LEGO promotion to another. It helps to completely immerse a child in the world of LEGO and allows us to strengthen the plot of the game. More importantly, it encourages the child to complete the ‘Build It’ game in full, experiencing all that has to offer.

Look out for more such activates in our next LEGO campaign…

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Tuesday, April 14, 2009

Ok, I admit, the game name ‘Cogitate’ has grown on me

Cogitate is a new advergame from 4T2 currently doing the rounds. Thanks go to the IET (Hoey and Clare) and Frantisek, Garry, Nick and Edd from 4T2. A special shout goes to The LEGO Company for letting us use virtual LEGO Technic pieces.

It’s a lot more complicated to play (I’d go as far as saying fiddly) than our normal games, so it will be interesting to get feedback on it. So far it is looking extremely positive. Why not pitch your wits against the laws of gravity with the new Cogitate physics game? Be sure to look at some of the ingenious solutions.

PS. Told you there would be many more Fantastic Contraption style games coming!

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Tuesday, December 23, 2008

DesignaGaming and Doritos

Turn your Xbox on and go crazy with Doritos (and Dinosaurs!). Similar to the project 4T2 ran for LEGO last year, Doritos challenged their fans to come up with a great new game for them. Entrants sent in their ideas with the top four concpets having a demo proffesionally made. The winner then had their game turned into an Xbox Live game.


For full details check out www.unlockxbox.com

Brilliant. I personally would have had the entrants making the Flash demos (as opposed to sending in their ideas on paper etc) and managed this by sponsoring Newgrounds or Kongregate. This would have given Doritos lots of Flash virals that both advertise their product and promote the competition. Then make an Xbox game out of the most popular. However, as promotions go, this one is extremely good. Great work Doritos and the development agency Ninja Bee.

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Monday, November 24, 2008

Mars Mission codes in full

For all the people who keep emailing me about Mars Mission codes:

Astros:
Level 1: mars
Level 2: powerup
Level 3: niceman
Level 4: buggy
Level 5: flyboy
Level 6: range
Level 7: stomp
Level 8: ufo
Level 9: elton
Level 10: eclipse
Bonus 1: pizza
Bonus 2: match
Bonus 3: manic
Bonus 4: amaze
Special Ops 1: drill
Special Ops 2: cavein
Special Ops 3: jacks

Aliens:
Level 1: earth
Level 2: zapper
Level 3: extra
Level 4: retreat
Level 5: doctor
Level 6: scramble
Level 7: flow
Level 8: redalert
Level 9: 5050
Level 10: nightfall
Bonus 1: temple
Bonus 2: checkmate
Special Ops 1: theylive

50000 starting credits: fatwallet
Build faster: 299792458
Build faster: quickbuild
Double fire rate for friendly units and buildings: awesome
Triple shields for all friendly buildings and units: n00b
Triple shields for all friendly buildings and units: newbie
Reveal shroud on all levels: clearskies
Disable all prior cheats / reset: 1337

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Tuesday, September 02, 2008

Expansion pack released for Mars Mission

4T2 have just released four more CrystAlien Conflict levels featuring the 2008 Mars Mission products. If players find themselves struggling with the new levels they may not be too pleased to hear that completing them really should be child’s play.

A competition was run in November 2007 by LEGO Club Magazine for their readers to design the new levels by sending in sketches and stories explaining what is happening in the game.



First prizewinner was eight-year-old Jack Hardy who imagined the LEGO Mars Astronauts locating the Alien main base and being faced with their evil Commander. His ideas have been incorporated into levels 2 and 3 of the new game up-date with the title ‘Jack Attack!’ in his honour. Standards were so high that Thomas Lea, 11, was added as runner up for his excellent proposed level guide that consisted of a large map with tracing paper overlays giving opposition locations.



Both boys came to the 4T2 offices to play test the level they devised on Friday 4th April. Jack and Thomas are now part of LEGO history as the first ever fans to officially create content for their online games.

By watching many children play the existing game 4T2 already had several concepts on what we could do to make it even better. This competition was specifically designed to allow us to go a stage further – to understand how children perceived the game in their imagination. I wanted to know what kids expected to find waiting around the next corner? What would the next challenge be and how would they conquer it? Jack’s beautiful illustration and story gave us that answer.

4T2 have now taken this concept even further with the new BIONICLE Mistika game (due to be released this month) containing a level designing system.

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Thursday, August 14, 2008

GMTV testing day thanks

I'd like to express my personal thanks to the children who came into the 4T2 offices and helped us test various online games. I look forward to developing some of their concepts.



So cheers to Dylan, Gideon, Saxon, Emma, Paitin, Tash, Jack and Bradley. Thanks also to GMTV Kids for their support and presence at this event.

It was clear that small mini games like on www.toonattik.tv and www.actionstations.tv were extremely well received.

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Friday, June 27, 2008

4T2 & LEGO win the NMA Effectiveness Award 2008 (Games)



4T2’s LEGO Mars Mission: CrystAlien Conflict game won the “Greatest Prize in New Media” last night. Big respect to all involved, especially Rob, Nick, Robin, Brent and Stefan. Thanks also to all the judges and the NMA magazine for organising such a great night! Thanks to The LEGO Company for their belief in us and commissioning such a brave project.

Congratulations also go to Jeff at Matmi (cheers for sorting out the table last night) and Digital Outlook who were short-listed.

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Monday, June 09, 2008

New LEGO Police game

4T2 have recently finished a game for LEGO City. It is similar to Chase HQ but viewed in isometric. This is the first campaign we've ever built with a pre-loading game to keep young children's attention.



Click here to play the game at LEGO.com. Any thoughts?

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Wednesday, March 26, 2008

LEGO Games for girls

LEGO for girls? Yes, it really does exist.



Click here to play LEGO the new Belville game built by 4T2.

Here's the embed tag should you require it.




LEGO City Police game coming soon!

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Wednesday, January 09, 2008

Lots more LEGO stuff

Happy new year.

4T2 is currently working on a strategy guide for Mars Mission Crystalien Conflict. Here's the map for level 10 / conflict mode as a sneak peek. This should give you a great clue on how to complete the level. Check out the starting location of units and bonus objects.



You can also check out our new games for LEGO Racers and BIONICLE here.

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Tuesday, December 18, 2007

Mars Mission CrystAlien Conflict bonus level



Happy Christmas! The LEGO Mars Mission game has a new bonus level during December and January. Simply enter the access code "Santa" on the title screen. Ho ho ho. Can you complete it?

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Monday, December 10, 2007

Mars mission alien levels

The Mars Mission alien levels are currently live on www.actionstations.tv. Enter the website ignoring the Scalextric promotion and choose either the alien or robot team. When you get to the planet select screen click on the right arrow to visit the LEGO planet and you are away.



Have fun

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Wednesday, October 31, 2007

Mars Mission level codes

Here are all the Astronaut level codes for LEGO Mars Mission. It looks likely that the Alien levels will go exclusively live on GMTVs new Action Stations website on the 16th of November. They will appear on the LEGO website in January. Here's a sneak peak



Level 1: mars
Level 2: powerup
Level 3: niceman
Level 4: buggy
Level 5: flyboy
Level 6: range
Level 7: stomp
Level 8: ufo
Level 9: elton
Level 10: eclipse

Bonus 1: pizza
Bonus 2: match
Bonus 3: manic
Bonus 4: There is one - I just can't say the code yet...

Have fun

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Sunday, September 16, 2007

Mars Mission - One giant leap for LEGO kind

I'd love to know your thoughts on our new Real Time Strategy Game - Mars Mission. Check it out at http://marsmission.lego.com.



Level codes for the game are as follows so you can get to the good stuff:

Level 5 - flyboy (Always need a Star Wars based level code)
Level 7 - stomp (This is the level from the screenshot)
Level 9 - elton (Play the level and think about the song...)

We've built 6 more Astronaut levels that are coming soon. The Alien levels are being released near Christmas. LEGO Club magazine are running a competition to design one of the levels.

The embed codes for it is here. Feel free to add it to any website you wish.



Have fun.

If you prefer quick and simple mini games there are several more Bionicle games at www.bioniclestory.com now. Jaller is my personal fave.

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Tuesday, July 31, 2007

Hahli game now live

The second Bionicle Mahri game is now live.

Click here to play. The mask code is LEA.

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Thursday, July 19, 2007

LEGO Castle game now live

4T2s new LEGO Castle game is now live here



Have fun. I particularly like the caged knights you can release with a great shot. There is also an interesting call to action built in the "cheats" section of the game.

Any comments?

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